Language: 日本語 English

Experience

Author(s): 
Mamoru Kaneko and J. Jude Kline.
Date: 
Thu, 2010-09-23
Abstract: 
 These two dialogues are between two professional people on a new field called “epistemic logic and inductive game theory”. At the time of the first dialogue, one speaker is already a specialist and has been working in this field for a long time. The other is a game theorist, who is both younger and a novice in the field. Dialogue I takes place in January 2002: They start discussing the Konnyaku Mondô and find that it has many implications for the foundation and scope of game theory. Dialogue II occurs 8 years later following their development of inductive game theory. Now, they step back to recall what they did, as well as their trials and failures during those years. Moving forward, they discuss future research including a bridge between inductive game theory and epistemic logic.
 
Author(s): 
Akihiko Matsui
Date: 
Wed, 2007-08-01
Abstract: 

The present paper proposes a theory of man that constructs a model of the world in societal situations where people interact with each other. The present theory takes experiences, or chunks of impressions, as primitives as opposed to an “objective” game. Based on direct and indirect experiences, an agent constructs a model. Each model consists of structural and factual parts. The structural part is represented as a game, while the factual part is represented as a strategy profile of this game. When constructing a model, the agent uses some axioms. Examples of the axioms that the agent might use are coherence, according to which he can explain his own experiences, consistency with a solution concept adopted by the agent, and simplicity with respect to some measure, again adopted by him. The present paper does not assume the existence of an “objective” game, and different agents may construct different models of the world.